Education Hub

1KOMMA5°

01

Introduction

Overview

Company

1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.

Timeline

Oct. 2024

Jan. 2025

Services

Product Design

Product Strategy

UX/UI Design

Interaction Design

Context

Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.

Business Goals

1

Daily Active Users

More engaged customers were more likely to keep using the product

2

Less Support Requests

Reduce customer support overhead with an intuitive and understandable product

3

App Store Ratings

Increase overall user satisfaction and get a snowball of positive feedback

02

Design Process

User Research

We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.

Key Learnings

After synthesizing and analyzing all of the data, metrics, and user research we landed on the following learnings.

1

Show, Don't Tell

Give users a delightful, interactive experience rather than walls of text

2

Make It Fun

Introduce gamification and social learning elements to boost engagement

3

Provide Feedback

Give users a constant feeling of progression and improvement

Education Hub

To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.

Visual

Modernized, interactive design language to captivate and educate

Gamified

A progressive, fun, social experience to make learning feel more exciting

Segmented

Break down key concepts into digestible formats instead of long blocks

03

Outcomes

App Ratings

Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.

Valuation

The Education Hub is a crucial feature in the flagship consumer product, driving an explosive and unicorn-status company valuation.

Education Hub

1KOMMA5°

01

Introduction

Overview

Company

1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.

Timeline

Oct. 2024

Jan. 2025

Services

Product Design

Product Strategy

UX/UI Design

Interaction Design

Context

Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.

Business Goals

1

Daily Active Users

Educated & engaged customers were more likely to keep using the product

2

Less Support Requests

Reduce customer support overhead with an intuitive and understandable product

3

App Store Ratings

Increase overall user satisfaction and get a snowball of positive feedback

02

Design Process

User Research

We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.

Key Learnings

1

Show, Don't Tell

Give users a delightful, interactive experience rather than walls of text

2

Make It Fun

Introduce gamification and social learning elements to boost engagement

3

Provide Feedback

Give users a constant feeling of progression and improvement

Education Hub

To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.

Gamified

Key metrics and performance info was placed directly at the respective hardware unit

Visual

Modernized design language to represent market leader status

Segmented

All of users key information was available in one digestible overview

03

Outcomes

App Ratings

Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.

Valuation

The Heartbeat App is the flagship consumer product driving an explosive and unique company valuation.

Education Hub

1KOMMA5°

01

Introduction

Overview

Company

1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.

Timeline

Oct. 2024

Jan. 2025

Services

Product Design

Product Strategy

UX/UI Design

Interaction Design

Context

Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.

Business Goals

1

Daily Active Users

Educated & engaged customers were more likely to keep using the product

2

Less Support Requests

Reduce customer support overhead with an intuitive and understandable product

3

App Store Ratings

Increase overall user satisfaction and get a snowball of positive feedback

02

Design Process

User Research

We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.

Key Learnings

1

Show, Don't Tell

Give users a delightful, interactive experience rather than walls of text

2

Make It Fun

Introduce gamification and social learning elements to boost engagement

3

Provide Feedback

Give users a constant feeling of progression and improvement

Education Hub

To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.

Gamified

Key metrics and performance info was placed directly at the respective hardware unit

Visual

Modernized design language to represent market leader status

Segmented

All of users key information was available in one digestible overview

03

Outcomes

App Ratings

Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.

Valuation

The Heartbeat App is the flagship consumer product driving an explosive and unique company valuation.