Education Hub
1KOMMA5°

01
Introduction
Overview
Company
1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.
Timeline
Oct. 2024
Jan. 2025
Services
Product Design
Product Strategy
UX/UI Design
Interaction Design
Context
Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.
Business Goals
1
Daily Active Users
More engaged customers were more likely to keep using the product
2
Less Support Requests
Reduce customer support overhead with an intuitive and understandable product
3
App Store Ratings
Increase overall user satisfaction and get a snowball of positive feedback
02
Design Process
User Research
We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.

Key Learnings
After synthesizing and analyzing all of the data, metrics, and user research we landed on the following learnings.
1
Show, Don't Tell
Give users a delightful, interactive experience rather than walls of text
2
Make It Fun
Introduce gamification and social learning elements to boost engagement
3
Provide Feedback
Give users a constant feeling of progression and improvement
Education Hub
To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.
Visual
Modernized, interactive design language to captivate and educate
Gamified
A progressive, fun, social experience to make learning feel more exciting
Segmented
Break down key concepts into digestible formats instead of long blocks
03
Outcomes
App Ratings
Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.

Valuation
The Education Hub is a crucial feature in the flagship consumer product, driving an explosive and unicorn-status company valuation.

Education Hub
1KOMMA5°


01
Introduction
Overview
Company
1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.
Timeline
Oct. 2024
Jan. 2025
Services
Product Design
Product Strategy
UX/UI Design
Interaction Design
Context
Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.
Business Goals
1
Daily Active Users
Educated & engaged customers were more likely to keep using the product
2
Less Support Requests
Reduce customer support overhead with an intuitive and understandable product
3
App Store Ratings
Increase overall user satisfaction and get a snowball of positive feedback
02
Design Process
User Research
We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.


Key Learnings
1
Show, Don't Tell
Give users a delightful, interactive experience rather than walls of text
2
Make It Fun
Introduce gamification and social learning elements to boost engagement
3
Provide Feedback
Give users a constant feeling of progression and improvement
Education Hub
To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.
Gamified
Key metrics and performance info was placed directly at the respective hardware unit
Visual
Modernized design language to represent market leader status
Segmented
All of users key information was available in one digestible overview
03
Outcomes
App Ratings
Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.


Valuation
The Heartbeat App is the flagship consumer product driving an explosive and unique company valuation.


Education Hub
1KOMMA5°


01
Introduction
Overview
Company
1KOMMA5° digitizes renewable energy across the globe. They offer a holistic solution that leverages AI to optimize energy consumption.
Timeline
Oct. 2024
Jan. 2025
Services
Product Design
Product Strategy
UX/UI Design
Interaction Design
Context
Users of the 1KOMMA5 app were overwhelmed and confused with all of the new concepts that the innovative energy company was presenting to them.
Business Goals
1
Daily Active Users
Educated & engaged customers were more likely to keep using the product
2
Less Support Requests
Reduce customer support overhead with an intuitive and understandable product
3
App Store Ratings
Increase overall user satisfaction and get a snowball of positive feedback
02
Design Process
User Research
We conducted user interviews, surveys, and usability tests to uncover key problem areas and to deeper understand the target audience.


Key Learnings
1
Show, Don't Tell
Give users a delightful, interactive experience rather than walls of text
2
Make It Fun
Introduce gamification and social learning elements to boost engagement
3
Provide Feedback
Give users a constant feeling of progression and improvement
Education Hub
To clarify complex concepts and onboard users into the 1KOMMA5 ecosystem, I designed a gamified learning hub.
Gamified
Key metrics and performance info was placed directly at the respective hardware unit
Visual
Modernized design language to represent market leader status
Segmented
All of users key information was available in one digestible overview
03
Outcomes
App Ratings
Since launching the Education Hub in January 2025, the ratings for the Heartbeat App have increased dramatically to solidify the company as the market leader.


Valuation
The Heartbeat App is the flagship consumer product driving an explosive and unique company valuation.

